2023-2024 Course Standards

Legend
Essential standards (highlighted in green below) are big, powerful ideas that are necessary and essential for students to know to be successful in a course. Essential standards identify the appropriate verb and cognitive process intended for the student to accomplish. Essential standards provide value throughout a student's career, in other courses, and translate to the next level of education or world of work.

Objectives/Indicators (rows not highlighted in green below) provide another level of detail for each Essential Standard.

Adapted or Adopted Course includes essential standards and, in many cases, specific objectives/indicators aligned with business and industry standards and/or criteria for credentials or certifications. The course standards are designed using the Revised Bloom's Taxonomy (RBT). If the POL is a CTE State Assessment, the course is written at the level of the ESSENTIAL STANDARD and assesses the intended outcome of the sum of its objectives/indicators.

The six NC Essential Employability Skills are Communication, Ethics, Problem Solving, Professionalism, Resource Management, and Teamwork. These skills are covered among the course essential standards and objectives/indicators as listed beside each. NC CTE curriculum provides and supports career awareness, career exploration, career development, technical skill development, and career readiness where six Essential Employability Skills are included in CTE Curriculum Standards. CTE builds a career and college ready workforce through the K-12 pipeline and provides a consistent and 'common language' for identification of the six Essential Employability Skills.

Career and Technical Education conducts all activities and procedures without regard to race, color, creed, national origin, gender, or disability. The responsibility to adhere to safety standards and best professional practices is the duty of the practitioners, teachers, students, and/or others who apply the contents of this document.

This blueprint has been reviewed by business and industry representatives for technical content and appropriateness for the industry.

Column information
  • Standard/Obj #: The essential standard is denoted by the digits before the dot; objectives/indicators are indicated by the final 2 digits.
  • Standard: Essential standard and specific objective/indicator statements per essential standard. Each essential standard statement or specific objective/indicator begins with an action verb and makes a complete sentence when combined with The learner will be able to... Outcome behavior in each essential standard or objective/indicator statement is denoted by the verb plus its object.
  • Course Weight: Shows the relative importance of each essential standard or objective/indicator. Course weight is used to help determine the percentage of total class time that is spent on each objective/indicator.
  • RBT Designation: Classification of outcome behavior in essential standards and indicator statements in Dimensions according to the Revised Bloom's Taxonomy:
    Cognitive Process Dimension: 1 Remember, 2 Understand, 3 Apply, 4 Analyze, 5 Evaluate, 6 Create.
    Knowledge Dimension: A Factual Knowledge, B Conceptual Knowledge, C Procedural Knowledge.

TS25 Digital Design and Animation II

Course Type: Adapted




Standard/Obj #Standard/ObjectiveCourse WeightRBT DesignationEssential Employability Skills
1.00Understand portfolio development and professionalism.8%C2 Procedural Knowledge - Understand-
1.01Understand how to document the design process and articulate an artistic point of view..4%--
1.02Understand personal and professional presentation.4%--
2.00Understand modeling concepts.22%C2 Procedural Knowledge - Understand-
2.01Understand compound objects.5%--
2.02Understand surface modeling concepts.6%--
2.03Understand parametric modeling concepts.6%--
2.04Understand 3D simulations, particle systems and forces.5%--
3.00Understand materials, shaders and rendering.18%C2 Procedural Knowledge - Understand-
3.01Remember the basic functions of the material editor.3%--
3.02Understand and differentiate between materials, maps, textures, and shaders.7%--
3.03Understand UVW mapping.5%--
3.04Understand rendering and render settings.3%--
4.00Apply 3D lights and their application.16%C3 Procedural Knowledge - Apply-
4.01Understand types of lights.3%--
4.02Understand light settings.4%--
4.03Understand shadow settings.4%--
4.04Apply artistic lighting techniques.5%--
5.00Apply basic cameras and settings.12%C3 Procedural Knowledge - Apply-
5.01Understand physical cameras and their settings and usage.4%--
5.02Understand various camera movements and composition.4%--
5.03Apply animated camera movements to a scene.4%--
6.00Apply basic rigging and animation techniques.24%C3 Procedural Knowledge - Apply-
6.01Understand keyframing and interpolation.3%--
6.02Understand playback and timeline settings.3%--
6.03Understand animation constraints and helpers.3%--
6.04Understand object linking and hierarchy.3%--
6.05Understand how to create and modify bipeds.4%--
6.06Apply advanced animation and modeling techniques to produce an 30 second animated short.8%--