2023-2024 Course Standards
Legend
TL52 Unity 3D Programming II
Course Type:
Standard/Obj # | Standard/Objective | Course Weight | RBT Designation | Essential Employability Skills |
---|---|---|---|---|
1.00 | Learn to navigate the most up to date Unity game development engine | 25% | - | - |
1.10 | Identify panels and windows in the Unity Interface. | 2% | - | - |
1.11 | Interpret persistent data. | 1% | - | - |
1.12 | Analyze the advantage of using full screen UI elements. | 2% | - | - |
1.13 | Distinguish between the five panels in the Unity Integrated Development Environment. | 2% | - | - |
1.14 | Justify when to use a prefab and construct one. | 2% | - | - |
1.20 | Create projects and import custom packages in Unity. | 2% | - | - |
1.30 | Incorporate and manipulate assets. | 2% | - | - |
1.40 | Create a script and link it to an object. | 2% | - | - |
1.50 | Navigate the Unity development environment. | 2% | - | - |
1.60 | Identify how the use of scripts adds to functionality of games developed in Unity. | 2% | - | - |
1.70 | Create and navigate scenes. | 2% | - | - |
1.80 | Define a prefab and handle collisions. | 2% | - | - |
1.90 | Add collision components to objects. | 1% | - | - |
2.00 | Apply Unity C# language to build gaming interactivity and create simple 3D designs | 40% | - | - |
2.10 | Create projects. | 3% | - | - |
2.11 | Evaluate why “cc†is or is not a good variable name. | 2% | - | - |
2.12 | Determine what factors should be used to decide if a key should be turned into a prefab. | 2% | - | - |
2.13 | Evaluate the important of coding with the gems inactive. | 2% | - | - |
2.14 | Start and stop the spin of a wheel. | 2% | - | - |
2.15 | Evaluate asset and variable names | 3% | - | - |
2.16 | Differentiate between a regular collider and a trigger collider and their use. | 3% | - | - |
2.20 | Recognize scenes attributes. | 3% | - | - |
2.30 | Switch between scenes. | 2% | - | - |
2.40 | Use scenes to control game flow. | 3% | - | - |
2.50 | Include more than one level in a game. | 2% | - | - |
2.60 | Justify the use of empty game objects. | 3% | - | - |
2.70 | Add objects to a scene. | 3% | - | - |
2.80 | Determine the scope of a variable and when public variables should be used. | 2% | - | - |
2.90 | Use UI components to display text. | 3% | - | - |
3.00 | Refine the iterative process (plan, implement, review, adjust) | 35% | - | - |
3.10 | Test a game within the Unity environment. | 4% | - | - |
3.20 | Differentiate between collision components available | 4% | - | - |
3.30 | Evaluate how persistent data can be used in multiple scenes. | 2% | - | - |
3.40 | Appraise the effect telling the story from the first person point of view has on a game. | 4% | - | - |
3.50 | Interpret the effect of using elements such as pellets and portals have on a game. | 1% | - | - |
3.60 | Construct the Ball Bouncer Game. | 10% | - | - |
3.70 | Formulate a playtesting questionnaire. | 3% | - | - |
3.80 | Integrate a game improvement plan. | 3% | - | - |
3.90 | Evaluate the effectiveness of a game improvement plan. | 4% | - | - |