Course Information
2026-2027 Academic Year
CD31 Advanced Game Art and Design
| Course Code | CD31 |
| Course Title | Advanced Game Art and Design |
| Course Description | Explore advanced game theory to continue the journey of the gaming industry. Level up production management skills on a real-world inspired game development team. Create 3D game levels and more using industry standard software. Gain the knowledge and skills for careers in the Game Art and Design pathway. |
| Cluster Grouping | Creating and Experiencing |
| Career Cluster | Arts, Entertainment, and Design (ARED) |
| Course Lead Consultant | Mike Renne michael.renne@dpi.nc.gov |
| Course Status | Standard |
| Course Type | Adopted |
| POL (Proof of Learning) | Local |
| Credential as POL | N/A |
| Curriculum Date | Summer 2021 |
| Hours of Instruction | 135-150 |
| Recommended Maximum Enrollment | 25 |
| Course Credit | 1 |
| Inherently Honors | No |
| Meets Computer Science (CS) Graduation Requirement | Yes |
| Math Option Credit | Yes - Paired |
| Prerequisites | CD30 Game Art and Design |
| Cluster Grouping(s) | Creating and Experiencing |
| Career Cluster(s) | Arts, Entertainment, and Design (ARED) |
| Pathway Level(s) | 3D Modeling and Animation (TDMA) - Supplemental TechnicalGame Art Design (GAAR) - Career Major |
| Aligned Credential(s) or Certification(s) | Unreal Engine 3D Fundamentals CertificationUnity Certified User Artist |
| CTSO(s)(Career and Technical Student Organization) | Future Business Leaders of America (FBLA) SkillsUSA Technology Student Association (TSA) |
| SOC Code(s)(Standard Occupational Classification Code) | Desktop Publishers (43-9031)Graphic Designers (27-1024)Photographers (27-4021)Special Effects Artists and Animators (27-1014)Web and Digital Interface Designers (15-1255) |
