Course Standards

2025-2026 Academic Year

CY21 Computer Science Discoveries II

Course Type: Adopted

Standard/Objective NumberStandard/ObjectiveCourse WeightRBT Designation
1.00Images and Animations25%B2 Understand Conceptual
1.01Programming for Entertainment--
1.02Plotting Shapes--
1.03Drawing in Game Lab--
1.04Shapes and Randomization--
1.05Variables--
1.06Sprites--
1.07The Draw Loop--
1.08The Counter Pattern Unplugged--
1.09Sprite Movement--
1.10Booleans Unplugged--
1.11Conditionals--
1.12Keyboard Input--
1.13Other Forms of Input--
1.14Project - Interactive Card--
2.00Building Games25%B2 Understand Conceptual
2.01Velocity--
2.02Collision Detection--
2.03Complex Sprite Movement--
2.04Collisions--
2.05Functions--
2.06The Game Design Process--
2.07Using the Game Design Process--
2.08Project - Design a Game--
3.00User Centered Design25%B2 Understand Conceptual
3.01Analysis of Design--
3.02Understanding Your User--
3.03User-Centered Design Micro Activity--
3.04User Interfaces--
3.05Feedback and Testing--
3.06Identifying User Needs--
3.07Project - Paper Prototype--
4.00App Prototyping25%B2 Understand Conceptual
4.01Designing Apps for Good--
4.02Market Research--
4.03Paper Prototypes--
4.04Prototype Testing--
4.05Digital Design--
4.06Linking Screens--
4.07Testing the App--
4.08Improving and Iterating--
4.09Project - App Presentation--