Course Standards

2025-2026 Academic Year

CD30 Game Art and Design

Course Type: Adopted

Standard/Objective NumberStandard/ObjectiveCourse WeightRBT Designation
1.00Understand history careers and ethics in gaming.10%B2 Understand Conceptual
1.01Understand skills and careers to work in the gaming industry.--
1.02Recall the history of games and the game industry--
1.03Understand rating systems and ethics in the gaming industry--
2.00Understand the elements of game theory25%B2 Understand Conceptual
2.01Understand player experience--
2.02Classify game elements--
2.03Categorize games by interaction, objectives and genres--
3.00Apply pre-production techniques to plan game prototypes25%C3 Apply Procedural
3.01Summarize the development process of game design--
3.02Apply game conceptualization methods including brainstorming, sketching, and storyboarding.--
3.03Execute a game design document--
3.04Apply procedures to produce an original game prototype--
3.05Outline level layouts to plan and populate games--
3.06Evaluate the prototype using game design parameters--
4.00Apply procedures to develop a game30%C3 Apply Procedural
4.01Recognize a basic game engine interface and correct terminology sketching, and storyboarding.--
4.02Demonstrate creation of game assets and game engine elements--
4.03Produce original game environments and levels--
4.04Produce an original game using existing game theory and design--
5.00Apply post-production techniques to evaluate video games10%C3 Apply Procedural
5.01Organize and produce a game design portfolio--
5.02Evaluate original games using game theory and quality assurance principles--