| 1.00 | Understand history careers and ethics in gaming. | 10% | B2 Understand Conceptual |
| 1.01 | Understand skills and careers to work in the gaming industry. | - | - |
| 1.02 | Recall the history of games and the game industry | - | - |
| 1.03 | Understand rating systems and ethics in the gaming industry | - | - |
| 2.00 | Understand the elements of game theory | 25% | B2 Understand Conceptual |
| 2.01 | Understand player experience | - | - |
| 2.02 | Classify game elements | - | - |
| 2.03 | Categorize games by interaction, objectives and genres | - | - |
| 3.00 | Apply pre-production techniques to plan game prototypes | 25% | C3 Apply Procedural |
| 3.01 | Summarize the development process of game design | - | - |
| 3.02 | Apply game conceptualization methods including brainstorming, sketching, and storyboarding. | - | - |
| 3.03 | Execute a game design document | - | - |
| 3.04 | Apply procedures to produce an original game prototype | - | - |
| 3.05 | Outline level layouts to plan and populate games | - | - |
| 3.06 | Evaluate the prototype using game design parameters | - | - |
| 4.00 | Apply procedures to develop a game | 30% | C3 Apply Procedural |
| 4.01 | Recognize a basic game engine interface and correct terminology sketching, and storyboarding. | - | - |
| 4.02 | Demonstrate creation of game assets and game engine elements | - | - |
| 4.03 | Produce original game environments and levels | - | - |
| 4.04 | Produce an original game using existing game theory and design | - | - |
| 5.00 | Apply post-production techniques to evaluate video games | 10% | C3 Apply Procedural |
| 5.01 | Organize and produce a game design portfolio | - | - |
| 5.02 | Evaluate original games using game theory and quality assurance principles | - | - |