2026-2027 Academic Year
DRAFT CMS until August 14, 2026.
CY21 Computer Science Discoveries II
Course Type: Adopted
| Standard/Objective Number | Standard/Objective | Course Weight | RBT Designation |
|---|
| 1.00 | Images and Animations | 25% | B2 Understand Conceptual |
| 1.01 | Programming for Entertainment | - | - |
| 1.02 | Plotting Shapes | - | - |
| 1.03 | Drawing in Game Lab | - | - |
| 1.04 | Shapes and Randomization | - | - |
| 1.05 | Variables | - | - |
| 1.06 | Sprites | - | - |
| 1.07 | The Draw Loop | - | - |
| 1.08 | The Counter Pattern Unplugged | - | - |
| 1.09 | Sprite Movement | - | - |
| 1.10 | Booleans Unplugged | - | - |
| 1.11 | Conditionals | - | - |
| 1.12 | Keyboard Input | - | - |
| 1.13 | Other Forms of Input | - | - |
| 1.14 | Project - Interactive Card | - | - |
| 2.00 | Building Games | 25% | B2 Understand Conceptual |
| 2.01 | Velocity | - | - |
| 2.02 | Collision Detection | - | - |
| 2.03 | Complex Sprite Movement | - | - |
| 2.04 | Collisions | - | - |
| 2.05 | Functions | - | - |
| 2.06 | The Game Design Process | - | - |
| 2.07 | Using the Game Design Process | - | - |
| 2.08 | Project - Design a Game | - | - |
| 3.00 | User Centered Design | 25% | B2 Understand Conceptual |
| 3.01 | Analysis of Design | - | - |
| 3.02 | Understanding Your User | - | - |
| 3.03 | User-Centered Design Micro Activity | - | - |
| 3.04 | User Interfaces | - | - |
| 3.05 | Feedback and Testing | - | - |
| 3.06 | Identifying User Needs | - | - |
| 3.07 | Project - Paper Prototype | - | - |
| 4.00 | App Prototyping | 25% | B2 Understand Conceptual |
| 4.01 | Designing Apps for Good | - | - |
| 4.02 | Market Research | - | - |
| 4.03 | Paper Prototypes | - | - |
| 4.04 | Prototype Testing | - | - |
| 4.05 | Digital Design | - | - |
| 4.06 | Linking Screens | - | - |
| 4.07 | Testing the App | - | - |
| 4.08 | Improving and Iterating | - | - |
| 4.09 | Project - App Presentation | - | - |