2026-2027 Academic Year
DRAFT CMS until August 14, 2026.
CY22 Computer Science Discoveries III
Course Type: Adopted
| Standard/Objective Number | Standard/Objective | Course Weight | RBT Designation |
|---|
| 1.00 | Representing Information | 25% | B2 Understand Conceptual |
| 1.01 | Representation Matters | - | - |
| 1.02 | Patterns and Representation | - | - |
| 1.03 | ASCII and Binary representation | - | - |
| 1.04 | Representing Images | - | - |
| 1.05 | Representing Numbers | - | - |
| 1.06 | Keeping Data Secret | - | - |
| 1.07 | Combining Representations | - | - |
| 1.08 | Project - Create a Representation | - | - |
| 2.00 | Solving Data Problems | 25% | B2 Understand Conceptual |
| 2.01 | Problem Solving and Data | - | - |
| 2.02 | Problem Solving with Big Data | - | - |
| 2.03 | Structuring Data | - | - |
| 2.04 | Making Decisions with Data | - | - |
| 2.05 | Interpreting Data | - | - |
| 2.06 | Automating Data Decisions | - | - |
| 2.07 | Project - Solve a Data Problem | - | - |
| 3.00 | Programming with Hardware | 25% | B2 Understand Conceptual |
| 3.01 | Innovations in Computing | - | - |
| 3.02 | Designing Screens with Code | - | - |
| 3.03 | The Circuit Playground | - | - |
| 3.04 | Input Unplugged | - | - |
| 3.05 | Board Events | - | - |
| 3.06 | Getting Properties | - | - |
| 3.07 | Analog Input | - | - |
| 3.08 | The Program Design Process | - | - |
| 3.09 | Project - Make a Game | - | - |
| 4.00 | Building Physical Prototypes | 25% | B2 Understand Conceptual |
| 4.01 | Arrays and Color LEDs | - | - |
| 4.02 | Making Music | - | - |
| 4.03 | Arrays and For Loops | - | - |
| 4.04 | Accelerometer | - | - |
| 4.05 | Functions with Parameters | - | - |
| 4.06 | Circuits and Physical Prototypes | - | - |
| 4.07 | Project - Prototype an Innovation | - | - |