Course Standards

2026-2027 Academic Year

DRAFT CMS until August 14, 2026.

CD21 3D Modeling and Animation II

Course Type: Adapted

Standard/Objective NumberStandard/ObjectiveCourse WeightRBT Designation
1.00Apply strategies to build durable employability skills through participation in CTSO opportunities.4%B3 Apply Conceptual
1.01Understand the connection between durable employability skills and CTSO opportunities.1%B2 Understand Conceptual
1.02Implement durable employability skills through participation in CTSO competitive events.3%B3 Apply Conceptual
2.00Understand how graphic literacy workplace documents and applied mathematics are interconnected to durable employability skills to achieve success in the workplace.6%B2 Understand Conceptual
2.01Understand graphic literacy and its significance in workplace settings.2%B2 Understand Conceptual
2.02Understand skills required to identify and read common workplace documents effectively.2%B2 Understand Conceptual
2.03Understand the connection between applied mathematics and workplace success.2%B2 Understand Conceptual
3.00Apply portfolio development and professionalism.6%C3 Apply Procedural
3.01Apply techniques to develop a professional portfolio template.3%C3 Apply Procedural
3.02Apply the development of personal and professional portfolios and durable employability skills3%C3 Apply Procedural
4.00Apply advanced modeling and texturing techniques.23%C3 Apply Procedural
4.01Execute techniques to design an organic 3D model.7%C3 Apply Procedural
4.02Understand modular design techniques and photogrammetry.4%C2 Understand Procedural
4.03Apply the UV unwrapping process to texture 3D models.4%C3 Apply Procedural
4.04Execute 3D painting and texturing.4%C3 Apply Procedural
4.05Apply simulation techniques to enhance modeling scenes.4%C3 Apply Procedural
5.00Apply rigging and advanced animation techniques.22%C3 Apply Procedural
5.01Apply object modeling for animation.3%C3 Apply Procedural
5.02Execute processes to pose 3D characters.3%C3 Apply Procedural
5.03Apply rigging techniques and inverse kinematics to bones and joints.9%C3 Apply Procedural
5.04Implement skin settings to a 3D character.7%C3 Apply Procedural
6.00Apply advanced techniques for effects and atmosphere.6%C3 Apply Procedural
6.01Implement procedures to make particle systems.3%C3 Apply Procedural
6.02Implement procedures to make volumetric effects.3%C3 Apply Procedural
7.00Apply procedures to produce an animated short.23%C3 Apply Procedural
7.01Apply pre-production processes to develop a scene.7%C3 Apply Procedural
7.02Apply cinematic composition techniques, whiteboxing, and shot blocking.4%C3 Apply Procedural
7.03Apply techniques to construct assets for a 3D short film.7%C3 Apply Procedural
7.04Apply advanced lighting to a 3D scene.5%C3 Apply Procedural