Course Standards

2026-2027 Academic Year

DRAFT CMS until August 14, 2026.

CD31 Advanced Game Art and Design

Course Type: Adopted

Standard/Objective NumberStandard/ObjectiveCourse WeightRBT Designation
1.00Apply 3D visual design techniques.20%C3 Apply Procedural
1.01Apply 3D modeling techniques.--
1.02Understand 3D texturing.--
1.03Understand how to import 3D assets into a game engine.--
1.04Model a basic architectural structure in 3D--
1.05Design original game assets--
2.00Understand production management in a team.10%B2 Understand Conceptual
2.01Recognize roles in a game development team.--
2.02Understand production management software and practices.--
2.03Organize a team to execute game development.--
2.04Use production management software to plan a personal schedule.--
2.05Develop a team for creating a game with roles, expectations and timeline.--
3.00Apply pre-production techniques to plan a 3D game.20%C3 Apply Procedural
3.01Understand narrative and player engagement.--
3.02Categorize choices and convexity.--
3.03Apply a game design document.--
3.04Plan user interface designs.--
3.05Develop and market three game ideas based on specific constraints and game genre.--
4.00Apply production techniques to develop a 3D game.40%-
4.01Classify existing 3D game engines.--
4.02Understand how to import 3D assets into a game engine.--
4.03Understand the use of affordance in game design.--
4.04Produce a 3D game environment in a 3D game engine.--
4.05Understand basic game programming using 3D game engine--
4.06Develop an asset list.--
4.07Develop a complete multi-level game.--
5.00Apply post-production techniques to market a 3D game.10%C3 Apply Procedural
5.01Summarize the basics of game marketing.--
5.02Understand postmortems and closing kits.--
5.03Apply procedures to organize a game portfolio.--
5.04Apply procedures to create and maintain a personal digital portfolio.--
5.05Develop a postmortem and closing kit.--